I joined this project at the starting point as a commission based artist.

I slowly started gaining more space as my participation grew. I designed almost every character in the game, created the models, rigs, animations and pipelines to produce game ready assets for the development team.

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Participation:

I created hundreds of modular assets that facilitated the creation of intricate layouts. From simple floor tiles, to nature assets, animated traps and more!

To achieve this, I created a pipeline that ingests the models created in Magicavoxel and imports them into Houdini, where they get cleaned up, named, scaled, positioned and exported as game ready assets.

This way I managed not only to have a very consistent and organized output, but also to remain flexible to the changes and direction pivots that are vital for a creative independent production.

ENVIRONMENTS: